StatusBadge class
Editorial pill / badge used for status callouts. Renders a small rounded-rectangle chip with optional dot prefix or leading icon, mono uppercase label, and a tone-driven fill + foreground.
Replaces ad-hoc inline Container + Text combinations across:
assignments status (ON TRACK / OVERDUE / DUE SOON), member role
pills, notification icons, skill-gap matrix cells.
Visual language matches EditorialPanel / EditorialRow: hairline
border, mono label, no Material elevation. Padding scales with size.
Example:
StatusBadge(label: 'ON TRACK', tone: StatusTone.success, dot: true)
StatusBadge(label: 'OVERDUE · 3D', tone: StatusTone.danger)
StatusBadge(label: 'ADMIN', tone: StatusTone.neutral, size: BadgeSize.sm)
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatelessWidget
- StatusBadge
- Available extensions
Constructors
- StatusBadge({Key? key, required String label, StatusTone tone = StatusTone.neutral, bool dot = false, IconData? icon, BadgeSize size = BadgeSize.md})
-
const
Properties
- dot → bool
-
If true, prefix the label with a small filled dot in the foreground
color. Mutually exclusive with icon — if both are provided, icon
wins.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- icon → IconData?
-
Optional leading icon. Sized to match the label height.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- label → String
-
Pill text. Rendered uppercase regardless of input casing — the badge
owns the casing rule so callers don't have to remember.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- size → BadgeSize
-
final
- tone → StatusTone
-
final
Methods
-
animate(
{Key? key, List< Effect> ? effects, AnimateCallback? onInit, AnimateCallback? onPlay, AnimateCallback? onComplete, bool? autoPlay, Duration? delay, AnimationController? controller, Adapter? adapter, double? target, double? value}) → Animate -
Available on Widget, provided by the AnimateWidgetExtensions extension
Wraps the target Widget in an Animate instance, and returns the instance for chaining calls. Ex.myWidget.animate()is equivalent toAnimate(child: myWidget). -
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited